E-Emotio Project A Gamified Preventive School-based Paradigm Using Virtual Reality Technologies for Improving Emotional Regulation in Children and Adolescents.
Recruiting
N/A
Interventional Study
Emotional Regulation
Virtual Reality
Anxiety
Depression
Executive Function
No Placebo Group
Every participant receives an active treatment — no one gets a placebo.
Healthy Volunteers Welcome
You do not need to have the condition being studied to take part.
At a Glance
- Age
- 10 – 16
- Sex
- Any
- Study type
- Interventional
- Purpose
- Prevention
- Participants needed
- 160 (estimated)
- Sponsor
- Universitat Internacional de Catalunya · Other
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About This Trial
Introduction and Significance: Preventive interventions have been shown to reduce the risk of developing anxiety and depression, making them a critical focus area in mental health promotion for children and adolescents. Enhancing emotion regulation (ER) skills in young people is one approach to preventing anxiety and depression, as ER involves cognitive processes of modifying thoughts and behavior…
Trial Locations
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Eligibility Criteria
Inclusion Criteria:
* School-aged participants (aged 10 to 16 years old)
* Individuals who provide consent to participate.
Exclusion Criteria:
* A previous diagnosis of severe psychiatric (e.g., maniac, or psychotic symptoms).
* A previous diagnosis of severe psychiatric neurodevelopmental disord…
Contacts