Gamification-Enhanced Problem-Based Learning

Recruiting N/A Interventional Study
Gamification Nursing Education
No Placebo Group Every participant receives an active treatment — no one gets a placebo.
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At a Glance
Age
18 and older
Sex
Any
Study type
Interventional
Purpose
Other
Participants needed
100 (estimated)
Sponsor
The University of Hong Kong · Other
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About This Trial
The goal of this randomized controlled trial is to compare the effects of "Gamification-Enhanced Problem-Based Learning" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong. The main questions it aims to answer are: 1. What is the level of critical thinking disp…
Trial Locations
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Eligibility Criteria
Inclusion Criteria: * aged 18 or above; * year 2 nursing students from full-time program; * education level post-secondary school or above; * consent given to participate voluntarily in this study; * participants who could read and write Chinese. Exclusion Criteria: * healthcare working experienc…
Contacts

Wing Yee Tun, MNurs

852 29175919

elisatun@connect.hku.hk

CONTACT