Gamification-Enhanced Problem-Based Learning
Recruiting
N/A
Interventional Study
Gamification
Nursing Education
No Placebo Group
Every participant receives an active treatment — no one gets a placebo.
At a Glance
- Age
- 18 and older
- Sex
- Any
- Study type
- Interventional
- Purpose
- Other
- Participants needed
- 100 (estimated)
- Sponsor
- The University of Hong Kong · Other
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About This Trial
The goal of this randomized controlled trial is to compare the effects of "Gamification-Enhanced Problem-Based Learning" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong. The main questions it aims to answer are:
1. What is the level of critical thinking disp…
Trial Locations
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Eligibility Criteria
Inclusion Criteria:
* aged 18 or above;
* year 2 nursing students from full-time program;
* education level post-secondary school or above;
* consent given to participate voluntarily in this study;
* participants who could read and write Chinese.
Exclusion Criteria:
* healthcare working experienc…
Contacts