Video Game Intervention In Older Adults
Recruiting
N/A
Interventional Study
Healhty
Aging
Balance
Self Efficacy
Visual Motor Integration
No Placebo Group
Every participant receives an active treatment — no one gets a placebo.
Healthy Volunteers Welcome
You do not need to have the condition being studied to take part.
At a Glance
- Age
- 60 – 69
- Sex
- Female
- Study type
- Interventional
- Purpose
- Treatment
- Participants needed
- 32 (estimated)
- Sponsor
- Biruni University · Other
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About This Trial
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
The primary research questions are:
Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-ef…
Trial Locations
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Eligibility Criteria
Inclusion Criteria:
Age 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily
Exclusion Criteria:
Presence of a neurological, orthopedic, or psychiatric diagnosis Medical co…
Contacts
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