Video Game Intervention In Older Adults

Recruiting N/A Interventional Study
Healhty Aging Balance Self Efficacy Visual Motor Integration
No Placebo Group Every participant receives an active treatment — no one gets a placebo. Healthy Volunteers Welcome You do not need to have the condition being studied to take part.
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At a Glance
Age
60 – 69
Sex
Female
Study type
Interventional
Purpose
Treatment
Participants needed
32 (estimated)
Sponsor
Biruni University · Other
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About This Trial
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-ef…
Trial Locations
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Eligibility Criteria
Inclusion Criteria: Age 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily Exclusion Criteria: Presence of a neurological, orthopedic, or psychiatric diagnosis Medical co…
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