THE EFFECTS OF GAME-BASED EXERCISE PROGRAMS

Recruiting N/A Interventional Study
Physical Activity Body Image Exercise Perception Balance Reaction Time Attention
No Placebo Group Every participant receives an active treatment — no one gets a placebo. Healthy Volunteers Welcome You do not need to have the condition being studied to take part.
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At a Glance
Age
10 – 18
Sex
Any
Study type
Interventional
Purpose
Prevention
Participants needed
48 (estimated)
Sponsor
Gaziantep Islam Science and Technology University · Other
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About This Trial
Studies comparing aerobic exercise with virtual reality or video game technologies to traditional games and classical exercise have been conducted in healthy adolescents, but no studies comparing virtual reality and video game technologies have been found. Based on all this, we aimed to investigate the effect of virtual reality and video game-based exercise programs on physical fitness and attenti…
Trial Locations
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Eligibility Criteria
Inclusion Criteria: * Volunteering to participate in the study * Being an adolescent aged 10-18 years * Having a score below 4 on the Physical Activity Scale for Adolescents Exclusion Criteria: * Having any physical disability that would prevent participation in the exercise program * Having uppe…
Contacts

Gönül ELPEZE, Assistant Professor

+90 342 909 75 00

gonul.elpeze@gibtu.edu.tr

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