Video Game Play to Alleviate Adolescent Anxiety

Recruiting N/A Interventional Study
Anxiety Anxiety Disorders and Symptoms
No Placebo Group Every participant receives an active treatment — no one gets a placebo. Healthy Volunteers Welcome You do not need to have the condition being studied to take part.
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At a Glance
Age
11 – 15
Sex
Any
Study type
Interventional
Purpose
Basic Science
Participants needed
150 (estimated)
Sponsor
School of Health Sciences Geneva · Other
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About This Trial
Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, t…
Trial Locations
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Eligibility Criteria
Inclusion Criteria: 1. Adolescents aged 11-15 years 2. High-anxious score from the 41 items SCARED-Parent version (i.e. total score equal or above 17) 3. Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection Exclusion Criteria: 1. DSM diagnoses of Bipolar…
Contacts

Naïma Gradi, PhD Student

+33 6 31 85 49 96

naima.gradi@unige.ch

CONTACT

Swann Pichon, Professor

+41 22 558 66 42

swann.pichon@hesge.ch

CONTACT